Author |
Thread Statistics | Show CCP posts - 11 post(s) |

Neadayan Drakhon
Heuristic Industrial And Development AddictClan
18
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Posted - 2016.03.09 23:51:35 -
[1] - Quote
Bring back the watch list.
Get rid of the DONG sound.
Bring back the watch list.
I do like the DC's being passive.
Bring back the watch list.
Will miss the awesome acronyms from the old target painter metas... RIP the PWN family.
Did I mention: BRING BACK THE WATCH LIST! |

Neadayan Drakhon
Heuristic Industrial And Development AddictClan
19
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Posted - 2016.03.09 23:58:32 -
[2] - Quote
Chaz Shardani wrote:There's a reason why I put people on my Watch List and it's not because they're "buddies".
Indeed, I've got around 250 watchlisted pilots and I'd guess only around 20 of them are friendlies.
It's NOT a buddy list no matter how much CCP thinks it is.
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Neadayan Drakhon
Heuristic Industrial And Development AddictClan
23
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Posted - 2016.03.10 00:47:31 -
[3] - Quote
Arton Agittain wrote:Neadayan Drakhon wrote:Bring back the watch list.
Get rid of the DONG sound.
Bring back the watch list.
I do like the DC's being passive.
Bring back the watch list.
Will miss the awesome acronyms from the old target painter metas... RIP the PWN family.
Did I mention: BRING BACK THE WATCH LIST! But the removal of the watch list was one of best parts of the patch, the GONG sound is horrible though. The removal of the watch list is the worst part of this patch, and almost as bad as adding skill trading. |

Neadayan Drakhon
Heuristic Industrial And Development AddictClan
26
|
Posted - 2016.03.10 02:54:14 -
[4] - Quote
Niko Lorenzio wrote:Just heard/saw the new effects. Question, can we somehow wire the intercom at CCP office to play this gong every time someone posts on this thread?  Why stop there, have it play in every office every time any player kills/salvages any ship anywhere in EVE. |

Neadayan Drakhon
Heuristic Industrial And Development AddictClan
40
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Posted - 2016.03.11 00:26:47 -
[5] - Quote
CCP Lebowski wrote:Hey all,
Just dropping by to shed some light on the watch list->buddy list change that was done by Team Five 0 in this release, and the reasoning behind it.
For a long time the watch list has had two main use cases: tracking the online status of friends, and tracking enemies of one kind or another. While we were happy with the first use case, for some time we've had design concerns about the latter. There are a couple of reasons for this. Firstly, the information provided is 100% accurate all the time without any risk to the pilotGÇÖs receiving it. This means that the best (and really only) choice for a pilot is to add enemies, as it doesnGÇÖt cost them anything and they donGÇÖt put themselves at any risk by doing it. We've discussed before how weGÇÖre not really keen on non choices in New Eden (See the clone removal for one example of this). Secondly, a pilot concerned about people watching them has no in-game choice to counter this overpowered source of information. They can either log in and face the fact that notifications have instantly appeared for everyone wanting to hurt them, or simply not play. As you can imagine, thatGÇÖs not a choice that we really want to encourage!
We understand that for many people, this will fundamentally change the way you can use the (now renamed) buddy list, and we apologize for any short term inconvenience this may cause. WeGÇÖre happy to discuss any use cases we may have neglected and any suggestions for future iteration that donGÇÖt contradict the reasoning outlined above.
Thanks in advance for your feedback! The complete removal of the watchlisting of enemies with no reasonable alternative is unacceptable. It's not a matter of free intel, its a matter of wasted time.
For the aggressor/hunter - it wastes their time checking on targets who are not even online.
For the defender/hider - it wastes their time either hiding from someone who's offline, or wastes their time trying to find where that person is so they can go around another way, etc.
Most players don't have unlimited play time.
If you guys insist on killing the watchlisting of super pilots in null (which I personally disagree with but can see an argument for) then make watchlisting only work if the person watchlisted is either A: your buddy (has you watchlisted too) or B: is in Highsec *and* is a valid war target.
This gives highsec pvp back its watchlist while solving the problem of seeing all your enemy supercaps logging on.
For those who care - yeah I'm generally on the defend/hide/avoid side of the highsec stuff, but you know what, I can sympathise with the hunters, why waste their time and burn them out looking for a target that is offline.
Maybe make watchlisting non-instant, put a delay on it, make it only work if the watchlisted person changes systems after the log on (something to the nature of their ship gets logged with the gate network traffic control system). Something.
Maybe make it part of the locator agents (and reduce the cooldown delay on locators?) - they give you a location (with the same setup as now) and whether or not the pilot in question is "active" (online) or "inactive" (offline).
Completely removing it was horrible. |

Neadayan Drakhon
Heuristic Industrial And Development AddictClan
53
|
Posted - 2016.03.15 05:02:10 -
[6] - Quote
CCP Lebowski wrote:Thanks for all watchlist feedback great and small, thoughtful and mean!  We'll be discussing this as a team and I'll endeavour to get some responses on your points and suggestions. Thanks for your patience! Check this thread too https://forums.eveonline.com/default.aspx?g=posts&t=472298 |
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